Qt USD Viewer & Ray Tracing
I’m building a cross-platform desktop tool in Qt/C++ that reads Universal Scene Description (USD) files, previews them in real-time with OpenGL Phong shading, and then renders the exact same scenes through a custom CPU-based ray tracer… (Budget: ?150…
Physically Based Material Showcase using Simplified PBR Shader (C++ OpenGL PBR Spheres)
I already have a basic C++/OpenGL template that compiles on macOS. I now need it extended so that, when I launch the executable, four spheres sit side-by-side in the scene, each rendered with a true PBR workflow… (Budget: ?600 – ?1500 INR, Jobs: 3D D…
OpenGL Game Development Using Specific Algorithms
Make any basic small game in OpenGl and also in any game engine . MANDATORY: Use the algorithms and formulas from the " Davies Rogers Mathematical elements for computer graphics " or " Hearn , Baker and carters computer graphics wi…
