A full-fledged aimbot (cheat) for the game UE5 First-Person.
I’m finishing up a first-person shooter in Unreal Engine 5 and I need a smooth, reliable aim-assist system that players can toggle on or off from the in-game settings screen. It will be used strictly in… (Budget: $250 – $750 USD, Jobs: AI Development…
Indoor 3D Mapping with Stereo SLAM — 2
I’m seeking an experienced developer to create a visual SLAM system using a stereo camera setup. The primary goal is to build a detailed 3D map of indoor rooms and corridors. Requirements: – Utilize a… (Budget: ?750 – ?1250 INR, Jobs: 3D Modelling, …
AI 3D Defect Detection Model
I need an end-to-end AI solution that takes a reference 3D model (CAD/mesh) and a drone-captured video of the physical object, aligns the two, flags every deviation, and produces a clear, human-readable report… (Budget: ?500000 – ?1000000 INR, Jobs: …
Live Face-Swap Virtual Camera
I need a custom virtual camera that can join a Zoom call and replace my face in real time with a chosen subject’s face. Before each meeting I want to load one or more reference photos (or short video clips)… (Budget: ?7000 – ?10000 INR, Jobs: Artific…
Steam Billiards Aim Assist Mod — 2
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere…. (Budget: $10 – $30 USD, Jobs: C Programming, C# …
Steam Billiards Aim Assist Mod
I’m playing a newly released billiards title on Steam (PC build) that shows a shot-trajectory line on certain tables but leaves others completely blind. I’d like that aiming line to appear everywhere…. (Budget: $10 – $30 USD, Jobs: C Programming, C# …
Interactive Unreal Particle Simulation
Hi Everyone, I want to develop a real-time generative particle system in either Touchdesigner or Unreal Engine. I’ll share the reference link for the visual direction. Particle Waves https://www.dropbox.com/scl/fo/xnqdud50dpjhqxnkrwrif/AItaAJTjnDzdwA…
DirectX 9c Rendering Engineer (C++ / Engine Optimization)
About the Project We’re upgrading the rendering architecture of a legacy DirectX 9c game engine (PowerRender-based). The game renders 100k–500k animated units (sprites) on terrain, plus particles. Currently the engine is CPU-bound, extremely draw-call…
Qt USD Viewer & Ray Tracing
I’m building a cross-platform desktop tool in Qt/C++ that reads Universal Scene Description (USD) files, previews them in real-time with OpenGL Phong shading, and then renders the exact same scenes through a custom CPU-based ray tracer… (Budget: ?150…
Physically Based Material Showcase using Simplified PBR Shader (C++ OpenGL PBR Spheres)
I already have a basic C++/OpenGL template that compiles on macOS. I now need it extended so that, when I launch the executable, four spheres sit side-by-side in the scene, each rendered with a true PBR workflow… (Budget: ?600 – ?1500 INR, Jobs: 3D D…
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