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Physically Based Material Showcase using Simplified PBR Shader (C++ OpenGL PBR Spheres)

Posted on | November 23, 2025 | Comments Off on Physically Based Material Showcase using Simplified PBR Shader (C++ OpenGL PBR Spheres)

I already have a basic C++/OpenGL template that compiles on macOS. I now need it extended so that, when I launch the executable, four spheres sit side-by-side in the scene, each rendered with a true PBR workflow… (Budget: ?600 – ?1500 INR, Jobs: 3D Design, 3D Modelling, 3D Rendering, C Programming, C++ Programming, Computer Graphics, Game Development, Lighting, OpenGL, Visual Effects)

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