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DirectX 9c Rendering Engineer (C++ / Engine Optimization)

Posted on | November 24, 2025 | Comments Off on DirectX 9c Rendering Engineer (C++ / Engine Optimization)

About the Project We’re upgrading the rendering architecture of a legacy DirectX 9c game engine (PowerRender-based). The game renders 100k–500k animated units (sprites) on terrain, plus particles. Currently the engine is CPU-bound, extremely draw-call heavy, and not using the GPU effectively… (Budget: ?75000 – ?150000 INR, Jobs: C Programming, C# Programming, C++ Programming, DirectX, OpenGL, Technical Documentation, Visual Studio)

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